INSURGENCY
BLUFOR VS INSURGENTS2min BLEED OUT, everyone MEDIC
BLUFOR spawns on PLTCO or spawn FLAG, INSURGENTS spawns at WEAPONS CACHE location or INCO.
ScenarioBLUFOR is to preform COIN; search for INSURGENTS, search for INTEL, use the INTEL to locate the WEAPONS CACHE and blow up WEAPONS CACHE.
INSURGENTS will preform INSURGENCE tactics; ambush, hunt/assassination and defend the WEAPONS CACHE.
There will be a BLUFOR PLTCO* and a INCO*
There will be 3 WEAPONS CACHE locations in the map.
There will be INTEL, certain INSURGENTS will have a piece of paper on them marked INTEL with a random NUMBERS on in.
BLUFOR PLTCO will receive the INTEL and will pass it to SIGINT to get the locations of the WEAPONS CACHE.
INTEL will provide BLUFOR with information on the proximity of the WEAPONS CACHE.
BLUFOR will collect more INTEL to get accurate location of the WEAPONS CACHE.
BLUFOR has EOD TEAM to set sachel charges at the CACHE LOCATION which will take 5mins to detonate.
Conditions for the game will be followed below...-If INSURGENT player gets shot, follow 2min bleed out timer, another INSURGENT can MEDIC him.
-BLUFOR can MEDIC the BLEED OUT OPFOR player. THE INSURGENT becomes a POW. BLUFOR is to preform the 5'S.
-POW can escape if not properly managed. (Make sure you secure the POW)
-POW must remain quiet and must be inspected by the BLUFOR PLTCO to obtain the INTEL.
-If the POW has INTEL, it will be an instant location for the 1 WEAPONS CACHE.
-If the POW has no INTEL, he may walk back to his spawn.
-If INSURGENT without INTEL dies after BLEED OUT, he can walk back to his spawn area.
-If INSURGENT with INTEL dies, he must DROP the INTEL around his area and walk back to his spawn area.
-BLUFOR will have to pick up the INTEL and pass it to the PLTCO.
-Once BLUFOR PLTCO has INTEL on his hands, he must RADIO the SIGINT to advise the INTEL NUMBER.
-If it is POW with INTEL, SIGINT will reveal exact location of 1 WEAPONS CACHE.
-If it is Paper INTEL, SIGINT will reveal a section the WEAPONS CACHE is located in.
-Collect more INTEL to close in on a accurate location of the WEAPONS CACHE.
-Once BLUFOR finds a WEAPONS CACHE, they have to send in the EOD TEAM to blow it up (40 feet blast radius).
-5min timer on the satchel charges, INSURGENTS have the opportunity to defuse it by touching the WEAPONS CACHE.
-If INCO gets captured, all locations for WEAPONS CACHE is revealed.
-If BLUFOR PLTCO gets KILLED after BLEED OUT, INSURGENTS WIN.
-If all WEAPONS CACHE are destroyed by BLUFOR EOD, BLUFOR WINS.
Main objective of INSURGENCYBLUFORProtect the PLTCO at all times, he is a mobile spawn point.
Communication is KEY!
Collect INTEL from INSURGENTS, dropped intel or POW.
Follow the 5'S when handling POW. They are key to revealing exact location of WEAPONS CACHE.
Eliminate all INSURGENTS WEAPONS CACHE.
INSURGENTSAmbush BLUFOR, wait them out.
Defend the WEAPONS CACHE
Send out hunt/assassination parties to eliminate the BLUFOR PLTCO.
Do not give away INTEL to BLUFOR on the whereabouts of the CACHE. Stay close to team mates if you have INTEL.
INTEL markers will be set on the MAP and the PLTCO will have to triangulate the position of the WEAPONS CACHE if he has enough INTEL markers.LegendsCOIN = Counter Insurgency Tactics
PLTCO = Platoon Commander
INCO = Insurgent Commander
SIGINT = Signals Intelligence (ADMINS)
5'S = Search for INTEL, Segregate from the front lines, Silence, Speed to the rear, Safeguard